Cathay, Kislev and Slaanesh will likewise be getting tweaked, though not to the same extent. Sadly they're going to be toned down, with "significant adjustments" coming with the update. These big lads quickly became one of my favourite Total War factions when I was reviewing Warhammer 3, and despite a lack of decent ranged units-aside from the cannon-wielding Leadbelchers-I always felt like I could crush absolutely anything standing in my way. Looking at the win rates in ranked matchmaking and the Domination multiplayer mode, there's a clear leader: the Ogre Kingdoms. "We will, of course, continue to adjust the mechanics in the future, but look forward to seeing how these changes impact your experience as you jump in after 1.1."Īnother area where Creative Assembly has been fiddling is faction balance, specifically when it comes to the real-time brawls. "These changes are intended to make the Souls race less urgent and give you the chance to approach the battlefield in different ways," the dev diary reads. That said, Creative Assembly's objective here is one I can get behind. If I was further than victory, however, I could see how it could become a pain in the arse being forced to intercept them again and again, but stripping them of all their souls seems like an overcorrection, effectively kicking your biggest rival down to last place with a single fight. I only got into this position once, and I only needed a few turns to win myself, so that seemed like plenty of time. You have to meet them in battle to stop them from claiming the power of the bear god Ursun for themselves, after which they have to lick their wounds for 15 turns before making another attempt. This is how you stop a rival who has beaten you to the race for daemonic souls. I'm less sure about the change to confrontations at the Forge of Souls, however.
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